various base designs for the torso: tshirts, buttons shirts, hoodies, etc.
Hoodie sculpt test.
exploring torso options
Exploring half body representation, a common issue with VR experiences where the legs couldn't be tracked.
exploring torso and head options
Breakdown of torso customizations
exploring gendered shape silhouettes
experimenting with hair and ear collision designs
Exploring detached VR hand representations
Exploring joints and IK bending
Exploring costume layering
Exploring costume layering
Exploring costume layering
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Early 3D sketches
Avatar Concepts for Social VR applications with easily customizable features and costume elements. I did a lot of exploration with the limitations of VR hardware and the various ways we can represent our presence in a virtual world.