VR Avatar v2

overview look in real-time

overview look in real-time

in-game test with disembodied hands

in-game test with disembodied hands

Eye blink and mouth test

Eye blink and mouth test

texture samples for collared shirt design

texture samples for collared shirt design

texture painting test

texture painting test

Explorations

Explorations

various base designs for the torso: tshirts, buttons shirts, hoodies, etc.

various base designs for the torso: tshirts, buttons shirts, hoodies, etc.

Hoodie sculpt test.

Hoodie sculpt test.

exploring torso options

exploring torso options

Exploring half body representation, a common issue with VR experiences where the legs couldn't be tracked.

Exploring half body representation, a common issue with VR experiences where the legs couldn't be tracked.

exploring torso and head options

exploring torso and head options

Breakdown of torso customizations

Breakdown of torso customizations

exploring gendered shape silhouettes

exploring gendered shape silhouettes

experimenting with hair and ear collision designs

experimenting with hair and ear collision designs

Exploring detached VR hand representations

Exploring detached VR hand representations

Exploring joints and IK bending

Exploring joints and IK bending

Exploring costume layering

Exploring costume layering

Exploring costume layering

Exploring costume layering

Exploring costume layering

Exploring costume layering

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Early 3D sketches

Avatar Concepts for Social VR applications with easily customizable features and costume elements. I did a lot of exploration with the limitations of VR hardware and the various ways we can represent our presence in a virtual world.