Quick test of the flame effect hitting our shield. Using UE's Niagara new Grid 3D Gas Master node, a volumetric (voxel base) solution for fluid effects.
Attaching the flame effect to our antagonist's head and making it more 'toxic'.
A close up look at material effect on the Mixamo Vampire character. The effect uses 3D space to mask the arm effect so no UVs were harmed in its creation.
20 second clip - primary dolly cam shot
Playing with UE5's new Grid 3D Gas Master fluid effect node in Niagara. Unexpectedly ended up making a quick cut-scene for the funs. I used two character Assets from Mixamo: Vampire and Mutant, I built the small stage with environment assets from the MegaScans DarkRuins pack, and ended making a short little fun clip of our Mutant stomping into a scene and spewing liquid flame at our vampire as he desprately raises a shield of protection. I made the master materials and effects.
See a more descriptive breakdown in the blog post: https://www.artstation.com/blogs/revorobotica/e16ZL/fun-with-niagara-fluid-effects