Video Demo: VAT Baking Paragon's Aurora Character
TechArt Toolbox for Unreal
This is a growing collection of tools that I've made to tackle a lot of the common issues related to asset integrations, project setups, and optimizations since UE4.
This is an Editor Utility that streamlines the baking of vertex animated textures for skeletal meshes with UE's Anim2Texture plugin. You can more easily select your base skeletal mesh, choose your animations, select basic vertex or bone based animations textures.
This works in conjunction with my modular material layer node: ML_VAT, which decodes and translates the vertex world position offsets and offers various controls.