Marketing in Times Square, New York
The full show - recorded LIVE!
Highlighting some Skin, Hair, and cloth material work. As well as cloth dynamics - all Realtime.
Justin Bieber Live: An Interactive Virtual Experience (built in Unity)
Tech Art work included:
- dynamic / modular HDRP materials for Desktop and Mobile VR (GLES3.1)
(stylized cloth, skin, audio reactive effects)
- VFX design and optimizations
- Lighting design and optimization
- Volumetric Clouds and Sky
- character tooling for rigging, dynamic blendshape control / muscle deformation correction, cloth simulation:
- tons of performance profiling to preserve as much content quality for mobile platform (RenderDoc)
It was a team effort that included:
https://www.artstation.com/tashkeelshah
https://www.artstation.com/dmann3d
https://www.artstation.com/phishchiang
https://www.artstation.com/candiequach
https://www.artstation.com/zacharythorpe
and many more who are not here on ArtStation.